Thursday, August 21, 2008
New Old Games
I'm the worst kind of gamer. I'm not sure what kind of nickname the hardcore gamers have for guys like me, but it's probably something like "lame old fart." For starters, I prefer to play games on consoles, not PCs. I do play a few PC games, but I'm a product of the Atari generation and I believe deep down that if I'm not holding a controller in my hand, I'm not playing a game. Keyboards and Mouses (Mice? Mices?) are for work. Hand-held controllers are for gaming.
Probably my biggest sin as a pseudo gamer is that I'm stingy. I can't justify buying games for fifty and sixty bucks. It just seems like an outrageous price to me. So I wait for the prices to go down and by the time I get games, they're old.
And what's worse, by the time I spend five or eight bucks on an old game I typically put it in the console once for ten minutes and then take it out and never play it again.
And I'm really only loyal to a couple of franchises. I love the Halo games and I love the Splinter Cell games. But I love both of them for their stellar single-player games, not for the popular online multiplayer. See, I'm too cheap to spend the fifty bucks to get Xbox360 Live. So I've only ever played Halo 2 on line once and I've never played my favorite franchise, Splinter Cell, on line at all.
Splinter Cell, by the way, is the greatest video game series of all time.
But, yeah, I do see used copies of well-reviewed games for a couple of bucks on clearance now and then. And I've bought a couple of them. And this summer, thanks to two immobile months spent recovering from bladder cancer, I did have time to play a few of those untouched "classic" games that had been gathering dust on a shelf here. Thankfully, they were backward-compatible and would run on our 360 ... and, thankfully, the were still as good as their long-ago raving reviews indicated.
XIII (pronounced "Thirteen") is a first person shooter that's based on a comic book and it actually incorporates comic book style story-boarding and graphics into it's action and story. It's a first-person shooter with a little more than the basic "run and gun" repetition that makes games like Doom get old quickly. Some of the challenges are the usual kind, shoot the bad guys, protect the innocent, keep alive til the end of the game. But other elements of the game reminded me of Half Life in that you sometimes had to solve puzzles and gather information before you could advance.The story of XIII is good enough that it kept me genuinely interested in which pieces of the puzzle would be revealed and what new twists would take place in each new level. The conceit is that you're a Jason Bourne type secret agent. You have amnesia, but pieces of your memory come back to you with each level you complete. So the story's forward motion and the character's backstory develop at the same time. And the game boasts some surprising big names in the voice-over rolls. Actors like David Duchovny, Adam West and rapper/actress Eve.
The games visuals are very steeped in comic book tradition, and if you don't like comics, you might find the game annoying. Panels pop up to show action, words are conveyed in speech balloons, and there are even visual representations of sound effects: THWK! Wham! TAP TAP Tap tap... I enjoyed XII. As of now I'm at about the half-way point and will probably go back to see the story through.
One complaint is that when I play XIII on our 360, I can't load my saved games from the saved games menu. Every time I try it takes me back to the beginning of the level. It's a pain in the butt, especially if in your saved game you'd made a lot of progress. I think this is a 360 glitch with this specific game, but I haven't found anything on the Interworld Wide Web-nets.
By the way, XIII has been turned into a TV miniseries with Stephen Dorff and Val Kilmer, and it'll hit the tube some time next year.
Prince Of Persia: Sands Of Time provides a next-gen update of the original Prince Of Persia from the late '80's. This is a third person game that requires that you control the main character with some stealth, ingenuity and creativity. As a Splinter Cell fan, there was a lot here to appeal to me. Basically, in Prince of Persia you spend half of your time fighting off hordes of badguys (sand monsters) and the other half of your time solving puzzles wherein you figure out how to navigate a room full of traps, perils and blind corners. The puzzle solving part of the game was what really hooked me. The battles, on the other hand, eventually began to feel repetitive. If it weren't for the fact that succeeding in battle is one way to level up, I'd have seen the battles as as an annoyance.
Another complaint I had with ...Sands Of Time is that the camera control is buggy. If you've played Splinter Cell, you probably know that a Splinter Cell addict like me is used to having total control of the game camera. I twirl the right thumbstick to where I want it and I see what I want to see and the view never changes on it's own, no matter what I do with the character. That's not the case in ...Sands of Time. Sometimes the camera movies to certain preset positions whether you want it to or not. This can really screw up your ability to execute the intricate button/joystick combos that are necessary to make certain moves and reach certain areas.
But then again, this is 2003 game with at least two sequels ... and I bet that camera control is better in the later titles. Just like XIII, it turns out that Prince Of Persia: The Sands Of Time is being adapted for the screen. It features Ben Kingsley and Donnie Darko and should hit theaters in May of 2010.
Armed And Dangerous is one of those games that tries to combine run and gun gameplay with humorous dialogue, madcap characters and silly situations. That's usually a bad idea. Games like that usually get old quick, the jokes wear out through repetition and the game play is usually bland enough to indicate that game design took a backseat to the writing of the jokes.I'm happy to say, though, that Armed And Dangerous gets it right. The gameplay is engrossing and challenging, with enough variety and creativity to keep you wondering what the next level will hold. And the silly characters and funny story are, for the most part, actually funny.
Most of the humor comes across in cut-scenes, and if you're like me, most of the time you're only willing to sit through so much of a cut-scene before you're jabbing the A button, ready to move on. Nonetheless, I found the cut-scenes in Armed And Dangerous to be funny and interesting enough to actually watch. There's a heavy Monty Python influence on the creative team behind the story, and it shows. Some of their Pythonesque gags are actually fairly fresh and funny.
And some of the gameplay is funny, too. Weapons like the Shark Bazooka add a great twist to combat. What could be more fun than launching a shark into the earth, watching it's dorsal fin break the surface as it makes a b-line for the bad guy, finally to launch up Jaws-style and devour your nemesis?? Forgetaboutit. It's a riot.
Unlike XIII and Prince of Persia, Armed and Dangerous is not currently being adapted for the screen. And it's just as well. Any such adaptation would live forever in the shadow of John Candy's masterpiece.
Splinter Cell: Chaos Theory, long have you ruled. I've never played a better game. So with the next chapter in the Splinter Cell franchise pushed back until the second quarter of 2009 at the soonest, I decided to replay the game that I've enjoyed more than any other.It might have been a mistake. I didn't enjoy Chaos Theory near as much the second time through as I did when I first played it a few years ago. Part of the problem was that I kept surprising myself with how much I remembered. I'd find myself thinking "Oh, yeah, that door is gonna burst open and five bad guys are gonna fly out ... let me get back here in the shadows and roll a grenade that way." On one hand it's kinda cool to have one up on the badguys that way, but on the other hand it totally lacks the surprise and excitement from the first runthrough.
I remember thinking the first time I played Chaos Theory that the Seoul level was extremely hard. This time it was just pure fun and I went through it twice on the harder settings. And I remember thinking after my first Chaos Theory trip that the final level had been far easier than I'd expected. This time, beating the last barrage of badguys was like shooting fish in a barrel. One smoke-grenade and it's a whole new world.
By the way there is still the prospect of a Splinter Cell movie, but it's in development hell and will probably never happen.
And that's just as well. What's the point in turning good video games into bad movies? Some "art" should be left in the medium it was created in. Reinterpretation in another medium is just unnecessary.
Still, Splinter Cell: Chaos Theory remains my favorite game. Only time will tell if the next iteration in the Splinter Cell series will claim the crown. And, unfortunately, that length of time just seems to keep getting longer.
Labels: Movies, Trivial Matters, Video Games
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